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3 Pokemon Games That Failed to Receive the Love They Deserved

Following a taste of world peace thanks to Pokemon Go, it's undeniable that the creature-catching series stands as one of the most mainstream gaming titles around. Pikachu is just as recognizable as Mickey Mouse, if not more so. The persistent frenzy around trading card values ensures near-daily Pokemon news stories. It would be hard-pressed to find a pocket monster game that failed to move at least a few million copies. Remarkably, fan-made Pokémon games go viral every year.

However despite that pervasiveness and fame, some Pokémon games that are totally overlooked. These represent games that didn't get their fair shake, or were buried by the excitement of the mainline series. These are Pokémon games released on doomed platforms or services, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have blossomed if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokemon Ranch: The Cozy Precursor

Too many Pokémon games focus on the combat aspect of the series, and far too few of them highlight the everyday aspects that would come with living with a companion. Admittedly, there are minor mechanics like these in modern games—you can play with your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch noted Ranch was a bad if not outright hideous game. I'm not here to dispute these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a ranch where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.

Ranch was released well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play normalization of watching games you aren't actively controlling. Many never understood that Ranch's concept to watch your creatures as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so remarkable, a live stream focused on broadcasting the game 24/7. The individual who operates the channel states that, after almost twenty years of experiencing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Tactical Board Game Lost

Are you aware that Pokémon once had an licensed board game with action figures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.

These poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and features in general," another commenter wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Absurd Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.


Given numerous core games and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu

SC
Written by

Shelly Clayton

A seasoned financial analyst with over a decade of experience in UK investments and venture capital, specializing in emerging market trends.

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